Welcome to The Backrooms Survival Expansion V4 [BETA]
Change Logs
Changes from V3 to V4
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# General Additions
- Added Weapons able to be found within The Backrooms and Supply Crates
- Added Fire Hatchets- A fire axe cut down to hatchet size for more intermate ecounters. Can be used to cut down wooden barricades. (Found in Level 1, Level 2 )
- Added Salvaged Broad Axes- A lightweight axe made from various objects found within The Backrooms. (Found in Level 1)
- Added Wrenches- A useful utility piece, could also break a few bones. Can be used to open and close valves and to rotate Craftable Corner pipes. (Found in Level 2)
- Added Cassette Player- Used to listen to The Backrooms Soundtrack on the fly!
# Level 0
- Removed The Invisible Maze (is now replaced with an Async research facility used to Escape The Backrooms)
- Backrooms Keys can now be purchased within the Async Store (inside the computer)
# Level 1
- Added a hallway to access Level 2
- Reduced the amount of lights within Level 1
- Level 1 Access Doors will now always go to a fixed location
- Partygoers have closed entrances and opened new ones to access Level Fun =)
# Level Fun =)
- Fixed Several Methods of Escaping the Level
- Added the ability for players to sit in the 'Level Fun' chairs
- Updated a few rooms
- The Level Fun spawn location now hints at mechanics of the blocks in the level
- Sprinkled more level fun party tables to hide under
- Changes to the Partygoer (see Mobs Overhaul-)
- Reworked the functionality of hiding under Party Tables
- When hiding under Level Fun Party Tables Partygoers will now keep their distance whilst still targeting you. This doesn't apply to other mobs or Backrooms entities
- Balloons can now be interacted with to pop them, attracting partygoers to its location.
- Added Wandering Balloons (moving balloons fused with the souls of lost wanderers.) Can be attacked to pop them attracting partygoers to its location or interacted with to pick them up.
# Level 2 (New Content)
- Entity List: Smilers, Hounds, Wretches
## The Hound
- "Hounds are humanoids with strange biology, with arms and legs that are built for travel on all fours"
- These creatures can be found randomly roaming Level 2 and will keep their distance from the player until the player has approached them. The Hound will then go into a "chase" state becoming incredibly aggressive and mobile until slain.
- Should The Hound successfully attack a player or mob they'll become infested with Caniscontagione Mite's for 30 seconds, once infested anytime the player or mob is hit they'll have a chance of spawning Caniscontagione Mite's which will continue to attack them. Should the infested entity be a villager or player if they die during the Caniscontagione Infestation they'll summon a hound on death.
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- Added various new blocks
- Added an item: 'Bottle of Crawler Fungus' (Obtainable by interacting with a Crawler while holding a Glass Bottle)
- Added an item: 'Hound Claw'
- Added an item: 'Potion of Darkness' (Obtainable by brewing a Awkward Potion with Smiler Resin)
- Added an item: 'Hound Claw Scythe'
- Added an item: 'Supply Pouch' - Small pouches once belonging to wanderers found around level 2 containing a small amount of valuable loot these can also be found occasionally in other levels
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# Changes
-Adjusted various collision and pick boxes for blocks
-Updated various item texture
-Updated texture for the backrooms entity 'The Partygoer'
-Wanderer Pudding now only stacks to 1
-Wanderer Pudding saturation modifier is now 0.2 was 1.0
-Added Vomit Particles when consuming Wanderer Pudding
-Added Particles to the player when they use / enter both the Inter-Dimensional Breacher Device and Overworld Returner
-Removed all player.json files
-Backrooms Mob Drops are now listed under "Items"
-Removed crafting recipe for "Backrooms Wall Stained"
-Interacting with Level 0 backrooms walls with a potion or water bottle will now stain it.
-Interacting with Level 0 backrooms stained walls with a brush will now remove the stain.
-Updated the Residue Infuser effect to now show all possible craftable residue types
-Backrooms Level 2 Lights now randomly begin to intermittently flash before turning off for a period of time, then back on.
-Music played when transporting to backrooms levels now uses the /music command thus backrooms music will override any overworld music and volume can be adjusted in the settings and will loop once the track has concluded
-Music discs can now be played via a Jukebox
-Human Cake now has particles for eating
-Level Fun Party Table now have sounds for entering
-Level Fun Party Tables now give the player constant weakness when hiding under
-Corpses now take 1 second to destroy (was 4)
-Hazmat Crucifixion Corpses are now squishy
-Talking Bens Corpse will now play the ambient sound upon placing
# Changes- Unbreakable Blocks
-Level 1 Racks & Level 1,2,3 Lights and no longer have an unbreakable variant
# Changes- Backrooms Supply Crates and Crowbar
-Supply Crates no longer drop loot when broken but the block itself
-Supply Crates can be busted open to drop loot with the Crowbar
-Crowbar can no longer be crafted but found within Level 1
-Updated Loot table of the Supply Crate.
-Added Particles when opening the Supply Crate
# Changes- Backrooms Computer
The Backrooms Computer is now fully functional using forms instead of teleporting the player to a separate room!
-The regular computer is now breakable and able to be placed wherever in the world. The decorational craftable computer has thus been changed to a non functional computer and is used in the crafting recipe to make a functional computer.
-Async Store now contains a larger variety of items and blocks categorised accordingly
-Music Tracks from TBSE can be played in the computer, similar to the "Cassette Player"
-Backrooms Hum toggle can now be found under "TBSE Settings" in the computer
-Added Sounds and particles when Tethering Players
-The Computer now requires Facility Power in order to function (see "Escaping the Backrooms-)
# Bug Fixes
-Fixed an issue where fog wouldn't be removed after dying in the backrooms
-Fixed when the Redrooms Returner did not change the fog for the corresponding location
-Fixed when the player exits 'Level Fun', the BGM did not stop while the destination's BGM played over the other (LFun to L1)
-Fixed when the BGM of 'Level 1' randomly did not play upon entering the level
-Fixed a potential soft-lock when hiding under Tables
# Bug Fixes- Inter-Dimensional Breacher Device
When a mob other than the player steps on the Inter-Dimensional Breacher Device (IDBD) it will no longer teleport the nearest player but the mob itself. If a mob is the first entity sent to the Backrooms then it will likely die of fall damage as Backrooms generation requires the player to be nearby. Once a player has stepped through the "IDBD" and generated the backrooms any subsequent mobs will arrive in The Backrooms safely.
Note: yes lit TNT also works
# Escaping the Backrooms-
In previous versions escaping the Backrooms was incredibly flawed having you as the player collect 3 keys in order to summon a portal to take you home.
Not only we're these keys in obscure positions but was able to be lost in the event you died and they despawned, permanently locking you out of an exit to the Backrooms
In V4 you now will have to find an Async research lab, solve the puzzle and quest to reactivate the portal. not only is this more thematic, logical and fun but is now impossible to lock yourself out of an exit
# Mobs Overhaul-
## Backrooms Monster
-Health Reduced to 150HP (was 999999)
-Damage Reduced From 100 to 18
-Is now able to be set on fire instantly killing them
-Updated Model
-Added attack, idle, ablaze, sprint & glory kill animations
-Updated the walk and spotted animations
-Updated Texture
-Fixed pivots with the model
-Will now drop "Unidentified Bacterium"
-Reduced random movement roam speed -to 0.305 from 0.405
-The Backrooms Monster is now more likely to keep randomly roaming
-Now once the Backrooms Monster has seen you and it's spotted animation has finished it will sprint towards you (faster than before) moving at 200% its base walking speed. It will initially deal 18 damage to you and should you survive that will perform a "Glory Kill" animation instantly killing you.
"The Backrooms Monster was initially a mob that was never supposed to be killed, instead serving as a gameplay stealth and run mechanic into Level 0, these changes are to hopefully still maintain that mechanic whilst giving players the freedom to build where they choose without fear of an insta-kill demon"
## Partygoers
-Changed The Partygoer's health up to 40
-Changed The Partygoer's speed up from 0.255 to 0.275 units (You can still outrun them without potion effects, they're just not as slow)
-Increased Partygoers attack damage to 8 (was 5)
-Decreased Partygoers knockback resistance to 0.3 (was 0.9)
-Popping balloons will now attract partygoers in a 24block radius to its position
-Popping balloons near a partygoer will frighten them and causes them to not attack you for a short duration
-Partygoers will now avoid players hiding under party tables
## Smilers
-Smilers will now go into an invisible state once light level goes above 8. Once in this state they will no longer be able to attack the player but instead will stalk the player, moving to a random position around the player within a 15 block radius (if you are initially seen.)
-As soon as the light level drops below 8 the smiler will be able to attack and become visible again.
-Smilers now burn in daylight and will attempt to avoid the sun
## Crawlers (Wretches)
-The Crawler is now named The Wretch to better fit with backrooms lore, different variations of The Wretch will be released in further updates
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What to look out for
During this beta please test and be on the look for:
-Testing new Mechanics
-Interacting with UI Froms (Backrooms Computer and casette player)
-Blocks with incorrect rotation
-Invalid non existent blocks
Whats missing from Beta to full release?
-Backrooms Escape Quest
-Level 1 and 2 Spawning mechanics
-Particles when using the Inter-Dimensional Breacher Device
-Functions for the "USB Key" and "Backrooms Key"